#include "Game/Actor/AI/aiCollaborationShootingStarRoot.h" namespace uking::ai { CollaborationShootingStarRoot::CollaborationShootingStarRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CollaborationShootingStarRoot::~CollaborationShootingStarRoot() = default; bool CollaborationShootingStarRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CollaborationShootingStarRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CollaborationShootingStarRoot::leave_() { ksys::act::ai::Ai::leave_(); } void CollaborationShootingStarRoot::loadParams_() { getAITreeVariable(&mCollaboShootingStarId_a, "CollaboShootingStarId"); // FIXME: CALL _ZN4sead14SafeStringBaseIcEaSERKS1_ @ 0x7100b0caa0 // FIXME: CALL _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev @ 0x89 // FIXME: CALL _ZN4sead9HashCRC3214calcStringHashEPKc @ 0x7100b2170c } } // namespace uking::ai