#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CommonPickedItem : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(CommonPickedItem, ksys::act::ai::Ai) public: explicit CommonPickedItem(const InitArg& arg); ~CommonPickedItem() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const bool* mCanGetOnBurning_s{}; // static_param at offset 0x40 const bool* mIsControlNoticeDo_s{}; // static_param at offset 0x48 sead::SafeString mGetAttKeyName_s{}; // map_unit_param at offset 0x58 const bool* mIsPlayerPut_m{}; // map_unit_param at offset 0x60 sead::SafeString mDropTable_m{}; // map_unit_param at offset 0x70 sead::SafeString mDropActor_m{}; // aitree_variable at offset 0x80 int* mGetNumLeft_a{}; }; } // namespace uking::ai