#include "Game/Actor/AI/aiControlRailRoot.h" namespace uking::ai { ControlRailRoot::ControlRailRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ControlRailRoot::~ControlRailRoot() = default; bool ControlRailRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ControlRailRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ControlRailRoot::leave_() { ksys::act::ai::Ai::leave_(); } void ControlRailRoot::loadParams_() {} } // namespace uking::ai