#include "Game/Actor/AI/aiCreateActor.h" namespace uking::ai { CreateActor::CreateActor(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CreateActor::~CreateActor() = default; bool CreateActor::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CreateActor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CreateActor::leave_() { ksys::act::ai::Ai::leave_(); } void CreateActor::loadParams_() { getStaticParam(&mCreatePriorityState_s, "CreatePriorityState"); getStaticParam(&mScale_s, "Scale"); getStaticParam(&mActorName_s, "ActorName"); } } // namespace uking::ai