#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CreateActorWithTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(CreateActorWithTarget, ksys::act::ai::Ai) public: explicit CreateActorWithTarget(const InitArg& arg); ~CreateActorWithTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mCreateNewActorInterval_s{}; // static_param at offset 0x40 const int* mCreateBasePosNum_s{}; // static_param at offset 0x48 const float* mCreateContinueTime_s{}; // static_param at offset 0x50 const float* mAfterWaitTime_s{}; // static_param at offset 0x58 const bool* mIsAllowCreateNoSafeArea_s{}; // static_param at offset 0x60 const bool* mIsRotateTargetDir_s{}; // static_param at offset 0x68 sead::SafeString mCreateActorName_s{}; // static_param at offset 0x78 const sead::Vector3f* mBaseOffset_s{}; // static_param at offset 0x80 const sead::Vector3f* mCreateRandArea_s{}; // static_param at offset 0x88 const sead::Vector3f* mProhibitedCreateArea_s{}; // dynamic_param at offset 0x90 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai