#pragma once #include "Game/Actor/AI/aiCreateActor.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CreateCarryActor : public CreateActor { SEAD_RTTI_OVERRIDE(CreateCarryActor, CreateActor) public: explicit CreateCarryActor(const InitArg& arg); ~CreateCarryActor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x68 sead::SafeString mCarryActorName_m{}; }; } // namespace uking::ai