#include "Game/Actor/AI/aiCreationNestOnTree.h" namespace uking::ai { CreationNestOnTree::CreationNestOnTree(const InitArg& arg) : ItemOnTree(arg) {} CreationNestOnTree::~CreationNestOnTree() = default; bool CreationNestOnTree::init_(sead::Heap* heap) { return ItemOnTree::init_(heap); } void CreationNestOnTree::enter_(ksys::act::ai::InlineParamPack* params) { ItemOnTree::enter_(params); } void CreationNestOnTree::leave_() { ItemOnTree::leave_(); } void CreationNestOnTree::loadParams_() { ItemOnTree::loadParams_(); getStaticParam(&mActorNum_s, "ActorNum"); getStaticParam(&mTargetEscapedRadius_s, "TargetEscapedRadius"); getStaticParam(&mIsRemainNum_s, "IsRemainNum"); } } // namespace uking::ai