#pragma once #include "Game/Actor/AI/aiItemOnTree.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CreationNestOnTree : public ItemOnTree { SEAD_RTTI_OVERRIDE(CreationNestOnTree, ItemOnTree) public: explicit CreationNestOnTree(const InitArg& arg); ~CreationNestOnTree() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xb8 const int* mActorNum_s{}; // static_param at offset 0xc0 const float* mTargetEscapedRadius_s{}; // static_param at offset 0xc8 const bool* mIsRemainNum_s{}; }; } // namespace uking::ai