#include "Game/Actor/AI/aiDamageAttrSelect.h" namespace uking::ai { DamageAttrSelect::DamageAttrSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DamageAttrSelect::~DamageAttrSelect() = default; bool DamageAttrSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DamageAttrSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DamageAttrSelect::leave_() { ksys::act::ai::Ai::leave_(); } void DamageAttrSelect::loadParams_() { getStaticParam(&mKeyAttribute_s, "KeyAttribute"); getStaticParam(&mOption_s, "Option"); } } // namespace uking::ai