#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DamageAttrSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DamageAttrSelect, ksys::act::ai::Ai) public: explicit DamageAttrSelect(const InitArg& arg); ~DamageAttrSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mKeyAttribute_s{}; // static_param at offset 0x40 const int* mOption_s{}; }; } // namespace uking::ai