#include "Game/Actor/AI/aiDamageTypeSelect.h" namespace uking::ai { DamageTypeSelect::DamageTypeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DamageTypeSelect::~DamageTypeSelect() = default; bool DamageTypeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DamageTypeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DamageTypeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void DamageTypeSelect::loadParams_() { getStaticParam(&mDamageType_s, "DamageType"); } } // namespace uking::ai