#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DashAndAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DashAndAttack, ksys::act::ai::Ai) public: explicit DashAndAttack(const InitArg& arg); ~DashAndAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const int* mAttackFrame_s{}; // static_param at offset 0x48 const float* mOffsetLR_s{}; // static_param at offset 0x50 const float* mAttackRange_s{}; // static_param at offset 0x58 const float* mTiredAngle_s{}; // static_param at offset 0x60 const float* mTargetSpeedClampMax_s{}; // static_param at offset 0x68 const bool* mIsAbleSkipNear_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetVel_d{}; }; } // namespace uking::ai