#include "Game/Actor/AI/aiDeadlyBlowWeaponRoot.h" namespace uking::ai { DeadlyBlowWeaponRoot::DeadlyBlowWeaponRoot(const InitArg& arg) : WeaponRootAI(arg) {} DeadlyBlowWeaponRoot::~DeadlyBlowWeaponRoot() = default; bool DeadlyBlowWeaponRoot::init_(sead::Heap* heap) { return WeaponRootAI::init_(heap); } void DeadlyBlowWeaponRoot::enter_(ksys::act::ai::InlineParamPack* params) { WeaponRootAI::enter_(params); } void DeadlyBlowWeaponRoot::leave_() { WeaponRootAI::leave_(); } void DeadlyBlowWeaponRoot::loadParams_() { WeaponRootAI::loadParams_(); } } // namespace uking::ai