#include "Game/Actor/AI/aiDemoRailMoveRemains.h" namespace uking::ai { DemoRailMoveRemains::DemoRailMoveRemains(const InitArg& arg) : RailMoveRemains(arg) {} DemoRailMoveRemains::~DemoRailMoveRemains() = default; bool DemoRailMoveRemains::init_(sead::Heap* heap) { return RailMoveRemains::init_(heap); } void DemoRailMoveRemains::enter_(ksys::act::ai::InlineParamPack* params) { RailMoveRemains::enter_(params); } void DemoRailMoveRemains::leave_() { RailMoveRemains::leave_(); } void DemoRailMoveRemains::loadParams_() { RailMoveRemains::loadParams_(); getDynamicParam(&mDynSpeedScale_d, "DynSpeedScale"); getDynamicParam(&mDynInitPosByRailRatio_d, "DynInitPosByRailRatio"); } } // namespace uking::ai