#pragma once #include "Game/Actor/AI/aiRailMoveRemains.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DemoRailMoveRemains : public RailMoveRemains { SEAD_RTTI_OVERRIDE(DemoRailMoveRemains, RailMoveRemains) public: explicit DemoRailMoveRemains(const InitArg& arg); ~DemoRailMoveRemains() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x80 float* mDynSpeedScale_d{}; // dynamic_param at offset 0x88 float* mDynInitPosByRailRatio_d{}; }; } // namespace uking::ai