#include "Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.h" namespace uking::ai { DgnObj_DLC_CWRotDirSwitch::DgnObj_DLC_CWRotDirSwitch(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DgnObj_DLC_CWRotDirSwitch::~DgnObj_DLC_CWRotDirSwitch() = default; bool DgnObj_DLC_CWRotDirSwitch::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DgnObj_DLC_CWRotDirSwitch::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DgnObj_DLC_CWRotDirSwitch::leave_() { ksys::act::ai::Ai::leave_(); } void DgnObj_DLC_CWRotDirSwitch::loadParams_() {} } // namespace uking::ai