#include "Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.h" namespace uking::ai { DgnObj_DLC_CW_WithEntityBody00::DgnObj_DLC_CW_WithEntityBody00(const InitArg& arg) : DgnObj_DLC_CogWheel2(arg) {} DgnObj_DLC_CW_WithEntityBody00::~DgnObj_DLC_CW_WithEntityBody00() = default; bool DgnObj_DLC_CW_WithEntityBody00::init_(sead::Heap* heap) { return DgnObj_DLC_CogWheel2::init_(heap); } void DgnObj_DLC_CW_WithEntityBody00::enter_(ksys::act::ai::InlineParamPack* params) { DgnObj_DLC_CogWheel2::enter_(params); } void DgnObj_DLC_CW_WithEntityBody00::leave_() { DgnObj_DLC_CogWheel2::leave_(); } void DgnObj_DLC_CW_WithEntityBody00::loadParams_() { DgnObj_DLC_CogWheel2::loadParams_(); } } // namespace uking::ai