#pragma once #include "Game/Actor/AI/aiDgnObj_DLC_CogWheel2.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DgnObj_DLC_CW_WithEntityBody00 : public DgnObj_DLC_CogWheel2 { SEAD_RTTI_OVERRIDE(DgnObj_DLC_CW_WithEntityBody00, DgnObj_DLC_CogWheel2) public: explicit DgnObj_DLC_CW_WithEntityBody00(const InitArg& arg); ~DgnObj_DLC_CW_WithEntityBody00() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai