#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DgnObj_DLC_CogWheel2 : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DgnObj_DLC_CogWheel2, ksys::act::ai::Ai) public: explicit DgnObj_DLC_CogWheel2(const InitArg& arg); ~DgnObj_DLC_CogWheel2() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x28]; // static_param at offset 0x60 const bool* mCorrectConstraint_s{}; // map_unit_param at offset 0x68 const float* mGearRatio_m{}; // map_unit_param at offset 0x70 const bool* mRegistFromBeginning_m{}; // map_unit_param at offset 0x78 const bool* mJoinSystemGroup_m{}; // aitree_variable at offset 0x80 float* mRotationOffset_a{}; }; } // namespace uking::ai