#include "Game/Actor/AI/aiDieSelect.h" namespace uking::ai { DieSelect::DieSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DieSelect::~DieSelect() = default; bool DieSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DieSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DieSelect::leave_() { ksys::act::ai::Ai::leave_(); } void DieSelect::loadParams_() {} } // namespace uking::ai