#include "Game/Actor/AI/aiDistanceKeepMove.h" namespace uking::ai { DistanceKeepMove::DistanceKeepMove(const InitArg& arg) : WaitNearTarget(arg) {} DistanceKeepMove::~DistanceKeepMove() = default; bool DistanceKeepMove::init_(sead::Heap* heap) { return WaitNearTarget::init_(heap); } void DistanceKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { WaitNearTarget::enter_(params); } void DistanceKeepMove::leave_() { WaitNearTarget::leave_(); } void DistanceKeepMove::loadParams_() { WaitNearTarget::loadParams_(); getStaticParam(&mStartBackDistOffset_s, "StartBackDistOffset"); } } // namespace uking::ai