#include "Game/Actor/AI/aiDistanceLostCheck.h" namespace uking::ai { DistanceLostCheck::DistanceLostCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DistanceLostCheck::~DistanceLostCheck() = default; bool DistanceLostCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DistanceLostCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DistanceLostCheck::leave_() { ksys::act::ai::Ai::leave_(); } void DistanceLostCheck::loadParams_() { getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mAddAwarenessRangeType_s, "AddAwarenessRangeType"); getStaticParam(&mLostRange_s, "LostRange"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai