#include "Game/Actor/AI/aiDoChangeOneTime.h" namespace uking::ai { DoChangeOneTime::DoChangeOneTime(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DoChangeOneTime::~DoChangeOneTime() = default; bool DoChangeOneTime::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DoChangeOneTime::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DoChangeOneTime::leave_() { ksys::act::ai::Ai::leave_(); } void DoChangeOneTime::loadParams_() {} } // namespace uking::ai