#include "Game/Actor/AI/aiDomesticNormal.h" namespace uking::ai { DomesticNormal::DomesticNormal(const InitArg& arg) : PreyNormal(arg) {} DomesticNormal::~DomesticNormal() = default; bool DomesticNormal::init_(sead::Heap* heap) { return PreyNormal::init_(heap); } void DomesticNormal::enter_(ksys::act::ai::InlineParamPack* params) { PreyNormal::enter_(params); } void DomesticNormal::leave_() { PreyNormal::leave_(); } void DomesticNormal::loadParams_() { PreyNormal::loadParams_(); getStaticParam(&mWaitFramesAfterRunMax_s, "WaitFramesAfterRunMax"); getStaticParam(&mNumFailPathHomeFadeout_s, "NumFailPathHomeFadeout"); getStaticParam(&mDistUntilReturnToHomePos_s, "DistUntilReturnToHomePos"); getStaticParam(&mWaitFramesAfterRunMin_s, "WaitFramesAfterRunMin"); getStaticParam(&mStaggerVelocityThreshold_s, "StaggerVelocityThreshold"); getStaticParam(&mDistHomePosFadeout_s, "DistHomePosFadeout"); getAITreeVariable(&mDomesticAnimalRailName_a, "DomesticAnimalRailName"); } } // namespace uking::ai