#pragma once #include "Game/Actor/AI/aiPreyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DomesticNormal : public PreyNormal { SEAD_RTTI_OVERRIDE(DomesticNormal, PreyNormal) public: explicit DomesticNormal(const InitArg& arg); ~DomesticNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x340 const int* mWaitFramesAfterRunMax_s{}; // static_param at offset 0x348 const int* mNumFailPathHomeFadeout_s{}; // static_param at offset 0x350 const float* mDistUntilReturnToHomePos_s{}; // static_param at offset 0x358 const float* mWaitFramesAfterRunMin_s{}; // static_param at offset 0x360 const float* mStaggerVelocityThreshold_s{}; // static_param at offset 0x368 const float* mDistHomePosFadeout_s{}; // aitree_variable at offset 0x370 sead::SafeString* mDomesticAnimalRailName_a{}; }; } // namespace uking::ai