#include "Game/Actor/AI/aiDominoRoot.h" namespace uking::ai { DominoRoot::DominoRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DominoRoot::~DominoRoot() = default; bool DominoRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DominoRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DominoRoot::leave_() { ksys::act::ai::Ai::leave_(); } void DominoRoot::loadParams_() { getStaticParam(&mPointVelTh_s, "PointVelTh"); getStaticParam(&mLinearRate_s, "LinearRate"); getStaticParam(&mAngRate_s, "AngRate"); getStaticParam(&mCheckHeightRate_s, "CheckHeightRate"); getStaticParam(&mFriction_s, "Friction"); getStaticParam(&mIsIgnoreWater_s, "IsIgnoreWater"); getMapUnitParam(&mIsBreakable_m, "IsBreakable"); getMapUnitParam(&mEnableToEmitSpEffect_m, "EnableToEmitSpEffect"); } } // namespace uking::ai