#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DominoRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DominoRoot, ksys::act::ai::Ai) public: explicit DominoRoot(const InitArg& arg); ~DominoRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mPointVelTh_s{}; // static_param at offset 0x40 const float* mLinearRate_s{}; // static_param at offset 0x48 const float* mAngRate_s{}; // static_param at offset 0x50 const float* mCheckHeightRate_s{}; // static_param at offset 0x58 const float* mFriction_s{}; // static_param at offset 0x60 const bool* mIsIgnoreWater_s{}; // map_unit_param at offset 0x68 const bool* mIsBreakable_m{}; // map_unit_param at offset 0x70 const bool* mEnableToEmitSpEffect_m{}; }; } // namespace uking::ai