#include "Game/Actor/AI/aiDoubtItemSubTargetSelect.h" namespace uking::ai { DoubtItemSubTargetSelect::DoubtItemSubTargetSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DoubtItemSubTargetSelect::~DoubtItemSubTargetSelect() = default; bool DoubtItemSubTargetSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DoubtItemSubTargetSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DoubtItemSubTargetSelect::leave_() { ksys::act::ai::Ai::leave_(); } void DoubtItemSubTargetSelect::loadParams_() {} } // namespace uking::ai