#include "Game/Actor/AI/aiDragonElecRoot.h" namespace uking::ai { DragonElecRoot::DragonElecRoot(const InitArg& arg) : DragonRoot(arg) {} DragonElecRoot::~DragonElecRoot() = default; bool DragonElecRoot::init_(sead::Heap* heap) { return DragonRoot::init_(heap); } void DragonElecRoot::enter_(ksys::act::ai::InlineParamPack* params) { DragonRoot::enter_(params); } void DragonElecRoot::leave_() { DragonRoot::leave_(); } void DragonElecRoot::loadParams_() { DragonRoot::loadParams_(); } } // namespace uking::ai