#include "Game/Actor/AI/aiDragonFireRoot.h" namespace uking::ai { DragonFireRoot::DragonFireRoot(const InitArg& arg) : DragonRoot(arg) {} DragonFireRoot::~DragonFireRoot() = default; bool DragonFireRoot::init_(sead::Heap* heap) { return DragonRoot::init_(heap); } void DragonFireRoot::enter_(ksys::act::ai::InlineParamPack* params) { DragonRoot::enter_(params); } void DragonFireRoot::leave_() { DragonRoot::leave_(); } void DragonFireRoot::loadParams_() { DragonRoot::loadParams_(); } } // namespace uking::ai