#pragma once #include "Game/Actor/AI/aiDragonRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DragonIceRoot : public DragonRoot { SEAD_RTTI_OVERRIDE(DragonIceRoot, DragonRoot) public: explicit DragonIceRoot(const InitArg& arg); ~DragonIceRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x270 const int* mGrudgeBulletMaxNum_s{}; // static_param at offset 0x278 const int* mGrudgeBulletMinInterval_s{}; // static_param at offset 0x280 const int* mGrudgeSmokeTime_s{}; // static_param at offset 0x288 const float* mGrudgeEventRail_pre1stSpeed_s{}; // static_param at offset 0x290 const float* mGrudgeEventRail_1stSpeed_s{}; // static_param at offset 0x298 const float* mGrudgeEventRail_pre2ndSpeed_s{}; // static_param at offset 0x2a0 const float* mGrudgeEventRail_2ndSpeed_s{}; // static_param at offset 0x2a8 const float* mGrudgeEventRail_pre3rdSpeed_s{}; // static_param at offset 0x2b0 const float* mGrudgeEventRail_3rdSpeed_s{}; // static_param at offset 0x2b8 const float* mGrudgeEventRail_preEndSpeed_s{}; // static_param at offset 0x2c0 const float* mGrudgeEventRail_EndSpeed_s{}; // static_param at offset 0x2c8 const float* mGrudgeEventRail_ReturnSpeed_s{}; // static_param at offset 0x2d0 const float* mGrudgeBulletRate_s{}; // static_param at offset 0x2d8 sead::SafeString mGrudgeEventRail_Start_s{}; // static_param at offset 0x2e8 sead::SafeString mGrudgeEventRail_pre1st_s{}; // static_param at offset 0x2f8 sead::SafeString mGrudgeEventRail_1st_s{}; // static_param at offset 0x308 sead::SafeString mGrudgeEventRail_pre2nd_s{}; // static_param at offset 0x318 sead::SafeString mGrudgeEventRail_2nd_s{}; // static_param at offset 0x328 sead::SafeString mGrudgeEventRail_pre3rd_s{}; // static_param at offset 0x338 sead::SafeString mGrudgeEventRail_3rd_s{}; // static_param at offset 0x348 sead::SafeString mGrudgeEventRail_preEnd_s{}; // static_param at offset 0x358 sead::SafeString mGrudgeEventRail_End_s{}; // static_param at offset 0x368 sead::SafeString mGrudgeEventRail_ReturnToSky_s{}; // static_param at offset 0x378 sead::SafeString mGrudgeBulletActorName_s{}; }; } // namespace uking::ai