#include "Game/Actor/AI/aiDragonIceWaitRunel.h" namespace uking::ai { DragonIceWaitRunel::DragonIceWaitRunel(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DragonIceWaitRunel::~DragonIceWaitRunel() = default; bool DragonIceWaitRunel::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DragonIceWaitRunel::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DragonIceWaitRunel::leave_() { ksys::act::ai::Ai::leave_(); } void DragonIceWaitRunel::loadParams_() {} } // namespace uking::ai