#include "Game/Actor/AI/aiDragonReturn.h" namespace uking::ai { DragonReturn::DragonReturn(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DragonReturn::~DragonReturn() = default; bool DragonReturn::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DragonReturn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DragonReturn::leave_() { ksys::act::ai::Ai::leave_(); } void DragonReturn::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotateRate_s, "RotateRate"); getStaticParam(&mChangeMoveHeight_s, "ChangeMoveHeight"); getStaticParam(&mFinishHeight_s, "FinishHeight"); getStaticParam(&mAngle_s, "Angle"); getStaticParam(&mAvoidStartDistance_s, "AvoidStartDistance"); getStaticParam(&mReturnStartFrame_s, "ReturnStartFrame"); } } // namespace uking::ai