#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DragonReturn : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DragonReturn, ksys::act::ai::Ai) public: explicit DragonReturn(const InitArg& arg); ~DragonReturn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mSpeed_s{}; // static_param at offset 0x40 const float* mRotateRate_s{}; // static_param at offset 0x48 const float* mChangeMoveHeight_s{}; // static_param at offset 0x50 const float* mFinishHeight_s{}; // static_param at offset 0x58 const float* mAngle_s{}; // static_param at offset 0x60 const float* mAvoidStartDistance_s{}; // static_param at offset 0x68 const float* mReturnStartFrame_s{}; }; } // namespace uking::ai