#include "Game/Actor/AI/aiDragonRoot.h" namespace uking::ai { DragonRoot::DragonRoot(const InitArg& arg) : ControlRailRoot(arg) {} DragonRoot::~DragonRoot() = default; bool DragonRoot::init_(sead::Heap* heap) { return ControlRailRoot::init_(heap); } void DragonRoot::enter_(ksys::act::ai::InlineParamPack* params) { ControlRailRoot::enter_(params); } void DragonRoot::leave_() { ControlRailRoot::leave_(); } void DragonRoot::loadParams_() { ControlRailRoot::loadParams_(); getStaticParam(&mChemicalBulletRate_s, "ChemicalBulletRate"); getStaticParam(&mChemicalBulletNum_s, "ChemicalBulletNum"); getStaticParam(&mUpdraftInterval_s, "UpdraftInterval"); getStaticParam(&mReturnTime_s, "ReturnTime"); getStaticParam(&mBodyHitDamage_s, "BodyHitDamage"); getStaticParam(&mBodyHitPower_s, "BodyHitPower"); getStaticParam(&mBodyHitImpact_s, "BodyHitImpact"); getStaticParam(&mBodyHitShieldDamage_s, "BodyHitShieldDamage"); getStaticParam(&mOnRailDistance_s, "OnRailDistance"); getStaticParam(&mFarDistance_s, "FarDistance"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mChemicalBulletArea_s, "ChemicalBulletArea"); getStaticParam(&mChemicalWindArea_s, "ChemicalWindArea"); getStaticParam(&mChemicalWindPower_s, "ChemicalWindPower"); getStaticParam(&mChemicalWindLimitHeight_s, "ChemicalWindLimitHeight"); getStaticParam(&mUpdraftPower_s, "UpdraftPower"); getStaticParam(&mUpdraftTime_s, "UpdraftTime"); getStaticParam(&mUpdraftBoost_s, "UpdraftBoost"); getStaticParam(&mInitBackRailDistance_s, "InitBackRailDistance"); getStaticParam(&mIsEmitChemical_s, "IsEmitChemical"); getStaticParam(&mCommonTableName_s, "CommonTableName"); getStaticParam(&mTsunoTableName_s, "TsunoTableName"); getStaticParam(&mTsumeTableName_s, "TsumeTableName"); getStaticParam(&mKibaTableName_s, "KibaTableName"); getStaticParam(&mChemicalBulletActor_s, "ChemicalBulletActor"); getStaticParam(&mDefaultMaterialAnmName_s, "DefaultMaterialAnmName"); getStaticParam(&mHornAnmName_s, "HornAnmName"); getAITreeVariable(&mCreateRailName_a, "CreateRailName"); } } // namespace uking::ai