#pragma once #include "Game/Actor/AI/aiControlRailRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DragonRoot : public ControlRailRoot { SEAD_RTTI_OVERRIDE(DragonRoot, ControlRailRoot) public: explicit DragonRoot(const InitArg& arg); ~DragonRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xc0 const int* mChemicalBulletRate_s{}; // static_param at offset 0xc8 const int* mChemicalBulletNum_s{}; // static_param at offset 0xd0 const int* mUpdraftInterval_s{}; // static_param at offset 0xd8 const int* mReturnTime_s{}; // static_param at offset 0xe0 const int* mBodyHitDamage_s{}; // static_param at offset 0xe8 const int* mBodyHitPower_s{}; // static_param at offset 0xf0 const int* mBodyHitImpact_s{}; // static_param at offset 0xf8 const int* mBodyHitShieldDamage_s{}; // static_param at offset 0x100 const float* mOnRailDistance_s{}; // static_param at offset 0x108 const float* mFarDistance_s{}; // static_param at offset 0x110 const float* mSpeed_s{}; // static_param at offset 0x118 const float* mChemicalBulletArea_s{}; // static_param at offset 0x120 const float* mChemicalWindArea_s{}; // static_param at offset 0x128 const float* mChemicalWindPower_s{}; // static_param at offset 0x130 const float* mChemicalWindLimitHeight_s{}; // static_param at offset 0x138 const float* mUpdraftPower_s{}; // static_param at offset 0x140 const float* mUpdraftTime_s{}; // static_param at offset 0x148 const float* mUpdraftBoost_s{}; // static_param at offset 0x150 const float* mInitBackRailDistance_s{}; // static_param at offset 0x158 const bool* mIsEmitChemical_s{}; // static_param at offset 0x160 sead::SafeString mCommonTableName_s{}; // static_param at offset 0x170 sead::SafeString mTsunoTableName_s{}; // static_param at offset 0x180 sead::SafeString mTsumeTableName_s{}; // static_param at offset 0x190 sead::SafeString mKibaTableName_s{}; // static_param at offset 0x1a0 sead::SafeString mChemicalBulletActor_s{}; // static_param at offset 0x1b0 sead::SafeString mDefaultMaterialAnmName_s{}; // static_param at offset 0x1c0 sead::SafeString mHornAnmName_s{}; // aitree_variable at offset 0x1d0 sead::SafeString* mCreateRailName_a{}; }; } // namespace uking::ai