#include "Game/Actor/AI/aiDrawnSwordBowSelect.h" namespace uking::ai { DrawnSwordBowSelect::DrawnSwordBowSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DrawnSwordBowSelect::~DrawnSwordBowSelect() = default; bool DrawnSwordBowSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DrawnSwordBowSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DrawnSwordBowSelect::leave_() { ksys::act::ai::Ai::leave_(); } void DrawnSwordBowSelect::loadParams_() { getStaticParam(&mCloseWeaponIdx_s, "CloseWeaponIdx"); getStaticParam(&mBowWeaponIdx_s, "BowWeaponIdx"); } } // namespace uking::ai