#include "Game/Actor/AI/aiDrawnWeaponSelector.h" namespace uking::ai { DrawnWeaponSelector::DrawnWeaponSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DrawnWeaponSelector::~DrawnWeaponSelector() = default; bool DrawnWeaponSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DrawnWeaponSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DrawnWeaponSelector::leave_() { ksys::act::ai::Ai::leave_(); } void DrawnWeaponSelector::loadParams_() {} } // namespace uking::ai