#include "Game/Actor/AI/aiDuckRoot.h" namespace uking::ai { DuckRoot::DuckRoot(const InitArg& arg) : PreyRoot(arg) {} DuckRoot::~DuckRoot() = default; bool DuckRoot::init_(sead::Heap* heap) { return PreyRoot::init_(heap); } void DuckRoot::enter_(ksys::act::ai::InlineParamPack* params) { PreyRoot::enter_(params); } void DuckRoot::leave_() { PreyRoot::leave_(); } void DuckRoot::loadParams_() { PreyRoot::loadParams_(); } } // namespace uking::ai