#include "Game/Actor/AI/aiDungeonEntranceRoot.h" namespace uking::ai { DungeonEntranceRoot::DungeonEntranceRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DungeonEntranceRoot::~DungeonEntranceRoot() = default; bool DungeonEntranceRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DungeonEntranceRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DungeonEntranceRoot::leave_() { ksys::act::ai::Ai::leave_(); } void DungeonEntranceRoot::loadParams_() { getStaticParam(&mIsCheckClear_s, "IsCheckClear"); } } // namespace uking::ai