#include "Game/Actor/AI/aiDungeonMoveTagCont.h" namespace uking::ai { DungeonMoveTagCont::DungeonMoveTagCont(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DungeonMoveTagCont::~DungeonMoveTagCont() = default; bool DungeonMoveTagCont::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DungeonMoveTagCont::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DungeonMoveTagCont::leave_() { ksys::act::ai::Ai::leave_(); } void DungeonMoveTagCont::loadParams_() { getMapUnitParam(&mMoveDis_m, "MoveDis"); getMapUnitParam(&mReturnDisFromCurrentPos_m, "ReturnDisFromCurrentPos"); getMapUnitParam(&mReturnSpeedFromCurrentPos_m, "ReturnSpeedFromCurrentPos"); } } // namespace uking::ai