#include "Game/Actor/AI/aiDungeonRemainsFire.h" namespace uking::ai { DungeonRemainsFire::DungeonRemainsFire(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DungeonRemainsFire::~DungeonRemainsFire() = default; bool DungeonRemainsFire::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DungeonRemainsFire::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DungeonRemainsFire::leave_() { ksys::act::ai::Ai::leave_(); } void DungeonRemainsFire::loadParams_() { getStaticParam(&mRailName_s, "RailName"); } } // namespace uking::ai