#include "Game/Actor/AI/aiDungeonRotateTag3D.h" namespace uking::ai { DungeonRotateTag3D::DungeonRotateTag3D(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DungeonRotateTag3D::~DungeonRotateTag3D() = default; bool DungeonRotateTag3D::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DungeonRotateTag3D::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DungeonRotateTag3D::leave_() { ksys::act::ai::Ai::leave_(); } void DungeonRotateTag3D::loadParams_() { getStaticParam(&mTargetRad_s, "TargetRad"); getMapUnitParam(&mCameraPattern_m, "CameraPattern"); getMapUnitParam(&mRemainsPartType_m, "RemainsPartType"); getMapUnitParam(&mTiltAngularSpeed_m, "TiltAngularSpeed"); getMapUnitParam(&mCameraPower_m, "CameraPower"); getMapUnitParam(&mCameraRange_m, "CameraRange"); } } // namespace uking::ai