#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DungeonRotateTag3D : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DungeonRotateTag3D, ksys::act::ai::Ai) public: explicit DungeonRotateTag3D(const InitArg& arg); ~DungeonRotateTag3D() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mTargetRad_s{}; // map_unit_param at offset 0x40 const int* mCameraPattern_m{}; // map_unit_param at offset 0x48 const int* mRemainsPartType_m{}; // map_unit_param at offset 0x50 const float* mTiltAngularSpeed_m{}; // map_unit_param at offset 0x58 const float* mCameraPower_m{}; // map_unit_param at offset 0x60 const float* mCameraRange_m{}; }; } // namespace uking::ai