#include "Game/Actor/AI/aiDungeonRotateTag4WaterApp.h" namespace uking::ai { DungeonRotateTag4WaterApp::DungeonRotateTag4WaterApp(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DungeonRotateTag4WaterApp::~DungeonRotateTag4WaterApp() = default; bool DungeonRotateTag4WaterApp::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DungeonRotateTag4WaterApp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DungeonRotateTag4WaterApp::leave_() { ksys::act::ai::Ai::leave_(); } void DungeonRotateTag4WaterApp::loadParams_() { getStaticParam(&mLv0_s, "Lv0"); getStaticParam(&mLv1_s, "Lv1"); getStaticParam(&mLv2_s, "Lv2"); getStaticParam(&mLv3_s, "Lv3"); getStaticParam(&mLv4_s, "Lv4"); getStaticParam(&mLv5_s, "Lv5"); getStaticParam(&mLv6_s, "Lv6"); getStaticParam(&mLv7_s, "Lv7"); getStaticParam(&mLv8_s, "Lv8"); getStaticParam(&mLv9_s, "Lv9"); getAITreeVariable(&mTargetRad_a, "TargetRad"); getAITreeVariable(&mTargetRadMax_a, "TargetRadMax"); getAITreeVariable(&mTargetRadMin_a, "TargetRadMin"); } } // namespace uking::ai