#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DungeonRotateTag4WaterApp : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DungeonRotateTag4WaterApp, ksys::act::ai::Ai) public: explicit DungeonRotateTag4WaterApp(const InitArg& arg); ~DungeonRotateTag4WaterApp() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mLv0_s{}; // static_param at offset 0x40 const float* mLv1_s{}; // static_param at offset 0x48 const float* mLv2_s{}; // static_param at offset 0x50 const float* mLv3_s{}; // static_param at offset 0x58 const float* mLv4_s{}; // static_param at offset 0x60 const float* mLv5_s{}; // static_param at offset 0x68 const float* mLv6_s{}; // static_param at offset 0x70 const float* mLv7_s{}; // static_param at offset 0x78 const float* mLv8_s{}; // static_param at offset 0x80 const float* mLv9_s{}; // aitree_variable at offset 0x88 float* mTargetRad_a{}; // aitree_variable at offset 0x90 float* mTargetRadMax_a{}; // aitree_variable at offset 0x98 float* mTargetRadMin_a{}; }; } // namespace uking::ai