#pragma once #include "Game/Actor/AI/aiDungeonRotateTagInOrder.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DungeonRotateTagCont : public DungeonRotateTagInOrder { SEAD_RTTI_OVERRIDE(DungeonRotateTagCont, DungeonRotateTagInOrder) public: explicit DungeonRotateTagCont(const InitArg& arg); ~DungeonRotateTagCont() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x48 bool* mIsContinueRotateOrMove_a{}; }; } // namespace uking::ai