#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DungeonRotateTagInOrder : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DungeonRotateTagInOrder, ksys::act::ai::Ai) public: explicit DungeonRotateTagInOrder(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x8]; // static_param at offset 0x40 const bool* mRotateTurnOn_s{}; }; } // namespace uking::ai