#include "Game/Actor/AI/aiDungeonRotateTagWaterChemical.h" namespace uking::ai { DungeonRotateTagWaterChemical::DungeonRotateTagWaterChemical(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DungeonRotateTagWaterChemical::~DungeonRotateTagWaterChemical() = default; bool DungeonRotateTagWaterChemical::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DungeonRotateTagWaterChemical::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DungeonRotateTagWaterChemical::leave_() { ksys::act::ai::Ai::leave_(); } void DungeonRotateTagWaterChemical::loadParams_() { getStaticParam(&mSlowDownRotRadAccel_s, "SlowDownRotRadAccel"); getStaticParam(&mSlowDownTimer_s, "SlowDownTimer"); getStaticParam(&mRotRadAccel_s, "RotRadAccel"); getStaticParam(&mReverseDotTh_s, "ReverseDotTh"); } } // namespace uking::ai