#include "Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.h" namespace uking::ai { DynTargetStoneShootEnemyBattle::DynTargetStoneShootEnemyBattle(const InitArg& arg) : StoneShootEnemyBattle(arg) {} DynTargetStoneShootEnemyBattle::~DynTargetStoneShootEnemyBattle() = default; bool DynTargetStoneShootEnemyBattle::init_(sead::Heap* heap) { return StoneShootEnemyBattle::init_(heap); } void DynTargetStoneShootEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { StoneShootEnemyBattle::enter_(params); } void DynTargetStoneShootEnemyBattle::leave_() { StoneShootEnemyBattle::leave_(); } void DynTargetStoneShootEnemyBattle::loadParams_() { StoneShootEnemyBattle::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai